Long Do has spent 15 years building products people come back to. He ships games as an official partner of Sony and Reddit, and develops agentic AI harnesses that write code, run communities and make video. He also founded Anomaly Games Inc.
Citadelruns communities
Philomakes social video
See the harnesses →
Audience, mechanics and economy are shaped around how people actually play there. Four titles are live today.
A pocket-sized card battler set in the kingdom of Velspire. Build a five-card deck, battle to Crownfall, and climb the seasonal leaderboards.
A casual roguelike where battles are fought with dice and every decision matters. Build your dice, take risks, and push your run further. There's no one right path, just better and worse choices.
Dice Fight, its Reddit alpha at r/dicefight, puts candidate features to a vote inside the post. The community picks; the next build ships it.
A 5-on-5 collectible trading game exclusive to Reddit. Draft a team, trade cards and play full matches without leaving r/LastDraftGame. Built and operated with Farnsworth, so the community's feedback flows straight into the next release.
Long's first game: a retro pixel-art strategy RPG where players guard the creatures of four realms. An official Atari partnership brought Asteroids, PONG and Centipede into the game, and every mint funded kelp and mangrove planting.
It debuted with over $4M in volume in its first week, backed by a16z, TCG and Virtually Human Studios, the creators of ZED RUN.
Long pairs 15 years of engineering with hands-on work at the edge of applied AI. He shipped goober.ai in 2024, training custom Stable Diffusion models for pets, and now builds agentic harnesses: agents with tools, memory, schedules and a production session. Farnsworth builds the games, Citadel runs the community, Philo creates the viral social content. They hand work to each other.
Agents get tools, memory, a runbook and a production session. You prompt; they build, deploy and watch the numbers move, in the same window as the code.
Characters, styles, locations and voices are saved once and reused in every shot, so a game looks like itself in every clip. Philo generates the scenes, cuts them on a timeline and exports a version for each platform.
Its first AI trailer reached 24k impressions.
Every Whaledrop app is instrumented from day one. Player behaviour, retention and community sentiment feed a single view, so each update is aimed at what the numbers and the players say, not at a hunch. Changes ship, get measured, and either stay or roll back.
Long Do is an engineer and founder with 15 years in software, from engineering and management at IBM and BMO to leading programs at the University of Toronto. He scaled and exited his first SaaS company, ScribbleLive, in 2019, and has pitched, raised and launched products in blockchain, games and AI since.
His focus now is applied AI. In 2024 he launched goober.ai, which trained custom Stable Diffusion models of people's pets. Today he designs agentic harnesses, systems where AI agents get real tools, memory and a production session: Farnsworth builds and ships Reddit games, Citadel runs community engagement on a schedule, and Philo turns Seedance 2.5 into a pipeline for viral social video.
His first game, Anomura, partnered with Atari and debuted with over $4M in volume in its first week, backed by a16z, TCG and other large ventures. Riftly, his white-label loyalty and gamification platform, took projects from zero followers to 70,000 daily active users in two months and was acquired.
He founded Anomaly Games, a studio building viral games and consumer apps for the platforms shaping how people play. Whaledrop is where he designs and ships titles and the AI tooling behind them.
Long Do has shared his insights at major industry events such as Ethereum Toronto and Futurist, while also engaging with the community through over 100 AMAs on X (formerly Twitter).
The same move each time: find the platform early, ship a game its players want, then build the systems that keep it alive.